AUGMENTED REALITY CLIMBING EXPERIENCE


Augmented Climbing Wall is the world’s first interactive game platform for climbing walls. This active play technology invites anyone, from the youngest kids to hard training adults, to a have an amazing time (and get a great physical exercise at the same time!)

AUGMENTED CLIMBING GAMES

Key Features


  • Provides suitable routes for all climbers.

  • Easy creation of new routes. Even kids can do it.

  • Unlimited number of routes on the same wall.

  • Video feedback enables faster skill learning for climbers.

  • Can be used as tutorials for new customers.

AUGMENTED PROBLEMS


Route creation, sharing and climbing with video feedback

Augmented Problems is our version of ‘traditional’ indoor climbing. The application allows for an unlimited amount of routes on the same wall.

Climbers can create their own routes suitable for their skill level and body type/length by using the touch screen. Routes can be saved and shared to other climbers.

The application also includes a video feedback system packed with features for climbers and trainers alike. Videos can be shown either on the touchscreen or life-size on the wall. They can be overlaid, synced, zoomed and scrubbed for accurate comparison of climbing technique.

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Key Features


  • Whack-a-Bat makes endurance training fun. It motivates kids and adults to climb both faster and longer.
  • Suitable for any skill level and age. The difficulty level is easily selected with a single tap on the touchscreen.
  • Keeps kids entertained for hours.
  • Engages even advanced climbers to compete in high scores.
  • The settings for each difficulty level can be adjusted from the administrator settings to suit the wall and customer group.

WHACK A BAT


Gamified endurance trainer and all-round fun bat splatting

Whack-a-Bat provides thrilling experiences for both new and experienced climbers and also entertains the audience.

As the game gets faster and more difficult the audience gets engaged and starts yelling instructions. While primarily a one-player game, we’ve seen that kids often love playing it together with friends.

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Key Features


  • Suitable for any skill level and age. Levels are categorised by difficulty and easily browsed and selected on the touchscreen.
  • Motivates diverse movement on the wall. Makes climbing down fun.
  • Many different levels. Especially noteworthy are dyno-trainers loved by climbers, because they can train jumps without fear of hurting their hands.
  • Climbers can create new levels.

SPARKS


Shockingly enjoyable mazes with static and dynamic levels

Sparks provides a new form of problem for indoor climbing. Climbers can use any holds they like as long as they don’t touch the electricity. Beware, the electricity can move too!

People love watching others play the game

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Key Features


  • Two-player game.
  • Excellent entertainment for both players and audience.
  • Both collaborative and competitive modes.
  • Adjustable difficulty level in both modes.

CLIMB BALL


An engaging two-player ball game

Combining the best of pinball, air hockey and climbing, Climball is the coolest (and only) two-player ballgame you can play by climbing.

Climball has two basic modes: competitive and collaborative. In competitive mode players score points by getting the ball past their opponent to the opposite wall. In collaborative mode they try to keep the ball in the middle of the wall for as long as possible.

Both modes are excellent games at, for example, company events or private parties.

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Key Features


  • Suitable for any skill level and age. The difficulty level is easily selected with a single tap on the touchscreen.
  • Keeps kids entertained for hours 
  • Engages even advanced climbers to compete in high scores 
  • The settings for each difficulty level can be adjusted from the administrator settings to suit the wall and customer group.

ASTROMANIA


Save the world from blazing fireballs

In the newest game for the Augmented Climbing Wall the earth is bombarded by meteors. Climbers have to save our planet by hitting all of them before they crash into our beloved home.

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